#ifndef __DRAGEVENT_H__
#define __DRAGEVENT_H__

#include "GameGlobal.h"

class DragEvent{
public:
	virtual void			touchBeginHandler(CCEvent*) = 0;
	virtual void			touchMoveHandler(CCPoint touchPoint,CCEvent*) = 0;
	virtual void			touchCompleteHandler(CCEvent*) = 0;

	friend class DragEventReceive;
};

#endif